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Anti-melee skills help against the Destroyer waves, particularly Clumsiness or Wandering Eye.Ward spells are useful here, since the party is defending a particular spot.Group-wide protection and healing skills are helpful for the final battle, e.g.Pain Inverter is useful against the boss and the various destroyers.Switch to Stout-Hearted against the destroyers unless your Deldrimor rank is extremely low.
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Pull back from the stairs after each wave to regenerate health and energy. Take out the warriors and any other Destroyer that makes it to the top of the platform and then deal with those below. While the melee attackers will get to you, the rangers will stay on the stairway and attack, but will not be able to hit you. When the Destroyers approach, position the team just behind the top of the stairs. The destroyers only come from one direction so there is no need to worry about defending the north side of the pyramid too. However, Erff eventually takes you to the top of a ruined building, where you must defend the party against waves of Destroyers and ultimately, the Shock of Destruction (a Destroyer boss). The local fauna in the first stage are easily dealt with. Defend the work krewe from the invading Destroyers.įollow the map markers as Erff scouts out various locations in Arbor Bay.Help Erff scout out another potential settlement location.Guide Erff to a potential settlement location in Arbor Bay.
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